cppreference PImpl
"Pointer to implementation" or "pImpl" is a C++ programming technique[1] that removes implementation details of a class from its object representation by placing them in a separate class, accessed through an opaque pointer:
NOTE:
1、"opaque pointer"是一个非常重要的概念,参见:
a、wikipedia Opaque pointer
// widget.h (interface)
class widget
{
// public members
private:
struct impl; // forward declaration of the implementation class
// One implementation example: see below for other design options and trade-offs
std::experimental::propagate_const< // const-forwarding pointer wrapper
std::unique_ptr< // unique-ownership opaque pointer
impl>> pImpl; // to the forward-declared implementation class
};
// widget.cpp (implementation)
struct widget::impl
{
// implementation details
};
This technique is used to construct C++ library interfaces with stable ABI and to reduce compile-time dependencies.
Explanation
Because private data members of a class participate in its object representation, affecting size and layout, and because private member functions of a class participate in overload resolution (which takes place before member access checking), any change to those implementation details requires recompilation of all users of the class.
NOTE:
1、private data member会参见object representation
2、private member function会参见overload resolution
3、上述两个步骤都是implementation details、都发生于compile-time的
4、因此它们的修改都会导致需要recompile
pImpl breaks this compilation dependency; changes to the implementation do not cause recompilation. Consequently, if a library uses pImpl in its ABI, newer versions of the library may change the implementation while remaining ABI-compatible with older versions.
NOTE: interface、implementation
将implementation放到专门的 class中,外部类,depend on interface,这样就实现了break dependency,这让我想起来: OOP的"program to an interface, not a implementation"
Trade-offs
The alternatives to the pImpl idiom are
1、inline implementation: private members and public members are members of the same class
2、pure abstract class (OOP factory): users obtain a unique pointer to a lightweight or abstract base class, the implementation details are in the derived class that overrides its virtual member functions
Compilation firewall
In simple cases, both pImpl and factory method break compile-time dependency between the implementation and the users of the class interface.
Factory method creates a hidden dependency on the vtable, and so reordering, adding, or removing virtual member functions breaks the ABI.
The pImpl approach has no hidden dependencies, however if the implementation class is a class template specialization, the compilation firewall benefit is lost: the users of the interface must observe(观察) the entire template definition in order to instantiate the correct specialization. A common design approach in this case is to refactor the implementation in a way that avoids parametrization, this is another use case for the C++ Core Guidelines T.61 Do not over-parametrize members and T.84 Use a non-template core implementation to provide an ABI-stable interface
For example, the following class template does not use the type T in its private members or in the body of push_back
Example
demonstrates a pImpl with const propagation, with back-reference passed as a parameter, without allocator awareness, and move-enabled without runtime checks
#include <iostream>
#include <memory>
#include <experimental/propagate_const>
// interface (widget.h)
class widget
{
class impl;
std::experimental::propagate_const<std::unique_ptr<impl>> pImpl;
public:
void draw() const; // public API that will be forwarded to the implementation
void draw();
bool shown() const
{
return true;
} // public API that implementation has to call
widget(int);
~widget(); // defined in the implementation file, where impl is a complete type
widget(widget&&); // defined in the implementation file
// Note: calling draw() on moved-from object is UB
widget(const widget&) = delete;
widget& operator=(widget&&); // defined in the implementation file
widget& operator=(const widget&) = delete;
};
// implementation (widget.cpp)
class widget::impl
{
int n; // private data
public:
void draw(const widget &w) const
{
if (w.shown()) // this call to public member function requires the back-reference
std::cout << "drawing a const widget " << n << '\n';
}
void draw(const widget &w)
{
if (w.shown())
std::cout << "drawing a non-const widget " << n << '\n';
}
impl(int n) :
n(n)
{
}
};
void widget::draw() const
{
pImpl->draw(*this);
}
void widget::draw()
{
pImpl->draw(*this);
}
widget::widget(int n) :
pImpl { std::make_unique < impl > (n) }
{
}
widget::widget(widget&&) = default;
widget::~widget() = default;
widget& widget::operator=(widget&&) = default;
// user (main.cpp)
int main()
{
widget w(7);
const widget w2(8);
w.draw();
w2.draw();
}
// g++ -std=c++17 -Wall -pedantic -pthread main.cpp && ./a.out