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The Rule of Zero

相比于rule of three/five,rule of zero是比较难理解的,下面是一些要点:

一、运用C++11-default-member-initializer,来简化constructor

cpppatterns The rule of zero 中的两个例子是非常典型的。

二、cpppatterns The rule of zero

we can avoid writing any custom copy/move constructors, assignment operators, or destructors by using existing types that support the appropriate copy/move semantics

class的moveable、copyable是受其member的movable、copyable影响的

三、运用Implicitly-defined constructor、destructor、assignment

四、rule of zero使用的是默认行为,如果这些默认行为不符合预期,则需要custom implementation

五、Single Responsibility Principle and RAII and composition

1、这是我在阅读 stackoverflow Rule of Zero confusion? 的 comment

Ownership == responsibility for the lifecycle of a managed resource. For example, the various smart pointer classes model different kinds of ownership (shared vs. unique, etc.)

时,联想到的。

single responsibility principle: 每个member都管理一个resource

RAII: 每个member,都遵循rule of five/three/zero,RAII

composition: 将它们作为member data

C++11-default-member-initializer: 每个member,都需要合适的initialization

六、florianwolters The Rule of Zero # The Rule of Zero

This basically means that one should never use a raw pointer to manage a resource. Therefore no destructor, copy constructor, copy assignment operator, move constructor and move assignment operator has to be implemented.

The Rule of Zero allows to implement {C, M}, {UC, M}, {C, UM} and {UC, UM}, without declaring them explicitly. The emphasized part of the last sentence is the important difference to The Rule of Five.

The aim of The Rule of Zero is to eliminate resource management for the user and let the Standard Library do all the work related to resource management.

使用STL来完成resource management。

那对于自己的一些个性化的resource management呢?其实也应该遵循rule of zero进行设计。

七、florianwolters The Rule of Zero # Summary

By using automatic resource management, all required constructors and assignment operators can be implicitly declared and defined by the compiler.

Rule of zero 有一些 automatic resource management 的意思。

八、feabhas The Rule of Zero

“The Rule of Zero” basically states:

You should NEVER implement a destructor, copy constructor, move constructor or assignment operators in your code.

With the (very important) corollary to this:

You should NEVER use a raw pointer to manage a resource.

需要注意的是,是"NEVER implement a destructor, copy constructor, move constructor or assignment operators",constructor还是要实现的。

stackoverflow Rule of Zero confusion?

comments

Ownership == responsibility for the lifecycle of a managed resource. For example, the various smart pointer classes model different kinds of ownership (shared vs. unique, etc.) – Oliver Charlesworth Jul 9 '17 at 15:22

A

The Rule of Zero

The rule of zero is another rule of thumb about how to write classes that need to use some resources like memory or other objects. In the example the dynamically allocated memory containing the characters of the string is a resource that has to be managed.

The recommendation is to let specialized classes manage resources, and do only that. In the example, std::string takes care of all the details of managing the allocated memory.

NOTE:

single responsibility principle,这是实现rule of zero的关键

The rule emerged after the introduction of C++11, because the language and the standard library had improved, providing much better facilities to manage dynamically allocated object lifetimes (unique_ptr and shared_ptr). Also the containers now allow in-place construction, removing another reason for dynamic allocation. It should probably be seen as an update to the much older rule of three.

NOTE:

"in-place construction"指的是 emplace。

So if you previously would have used new in your constructor to create some member and delete in the destructor, you should now use a unique_ptr to manage the lifetime of the member, getting move construction and move assignment "for free".

Shared pointers can remember the correct destructor to call, so the common need for a virtual destructor goes away for objects that are exclusively managed via shared pointer, even if they are used polymorphically.

So basically a class that can rely on its members to do all the required actions for initialization, moving, copying and destruction should not declare any of the special member functions.

The Rule of Five

As always with C++ things are not always that simple.

As Scott Meyers pointed out, if you do have to add a destructor for whatever reason, the implicit generation of move constructors and move assignment operator are disabled, even if the compiler could generate them.

Then the compiler will happily copy your class all over the place instead of moving it which may not be what you expect. This may for example slow down your program, as more copying has to be performed. The compiler will not warn about this by default.

Therefore he recommends to explicitly specify which of the five special methods you want, in order to avoid surprises due to unrelated changes. He still recommends writing non-resource-management classes such that the defaults generated by the compiler can be used.

cpppatterns The rule of zero

Utilise the value semantics of existing types to avoid having to implement custom copy and move operations.

NOTE:

1、simplify C++

Example 1

NOTE:

1、copyable and movable

#include<iostream>
#include<memory>
#include<utility>
#include <vector>
class foo
{
private:
    int x = 10;
    std::vector<int> v = { 1, 2, 3, 4, 5 };
};

int main()
{
    foo f;
    foo f1(f);

    foo f2(std::move(f1));

    return 0;
}
// g++ test.cpp -pedantic -Wall -Wextra --std=c++14

Example 2

NOTE:

1、movable but not copyable

The class bar on lines 11–15 is not copyable by default because it has a std::unique_ptr member which itself is not copyable. However, it correctly supports move operations, which will transfer ownership of the dynamically allocated resource.

#include<iostream>
#include<memory>
#include<utility>
class bar
{
public:
    std::unique_ptr<int> p = std::make_unique<int>(5);
};
int main()
{
    bar b;

    bar b2 { std::move(b) };

    std::cout << b.p.get() << std::endl;

    // bar bb { b };
    /**
     * test.cpp: In function 'int main()':
test.cpp:12:16: error: use of deleted function 'bar::bar(const bar&)'
     bar bb { b };
                ^
test.cpp:4:7: note: 'bar::bar(const bar&)' is implicitly deleted because the default definition would be ill-formed:
 class bar
       ^~~
test.cpp:4:7: error: use of deleted function 'std::unique_ptr<_Tp, _Dp>::unique_ptr(const std::unique_ptr<_Tp, _Dp>&) [with _Tp = int; _Dp = std::default_delete<int>]'
In file included from /usr/include/c++/8/memory:80,
                 from test.cpp:2:
/usr/include/c++/8/bits/unique_ptr.h:389:7: note: declared here
       unique_ptr(const unique_ptr&) = delete;
     *
     */

    return 0;
}
// g++ test.cpp -pedantic -Wall -Wextra --std=c++14

NOTE:

1、输出为:

0

2、通过上述输出可以知道:

implicit defined move constructor是遵循:

a、CppCoreGuidelines C.64: A move operation should move and leave its source in a valid state

TODO

最近在阅读一些开源软件中,发现它们广泛地使用=defaul,这让我想起来rule of zero。之前了解了一些,但是由于对于C++的了解不深入,所以没有来得及深入学习。

https://stackoverflow.com/questions/44997955/rule-of-zero-confusion

fluentcpp The Rule of Zero in C++

std::unique_ptr and rule of zero

https://stackoverflow.com/questions/59146954/how-to-implement-the-rule-of-zero-with-unique-ptr

http://www.nirfriedman.com/2015/06/27/cpp-rule-of-zero/

https://marcoarena.wordpress.com/2014/04/12/ponder-the-use-of-unique_ptr-to-enforce-the-rule-of-zero/